Andreas Georgiou
Technical Designer
As a dedicated game developer with a lifelong passion for game creation, I published my first game, Grapple Hoops, on Steam. With over 7 years of expertise in Unreal Engine, I focus on crafting innovative and engaging gaming experiences. My professional journey includes roles as a Technical Designer at Worlds and Consortium9, where I led the development of advanced gameplay systems, optimized performance, and boosted player engagement. At Worlds, I drive the creation of cutting-edge multiplayer FPS features. My commitment to continuous learning and refining my work ensures that my creative vision is always realized to its fullest potential.
FASTER is a high-speed running game where only one winner survives. Race against other runners on a futuristic track set in a surreal city. Knock your opponents off the track and do whatever it takes to stay ahead. It’s parkour meets hardcore, runner vs. runner. Are you FASTER? It's time to prove it
Dunk on your opponents in a fast-paced first person action game with basketball, grappling hooks, parkour and explosions!