Andreas Georgiou
Technical Designer
Multiplayer Gameplay Systems • Unreal Engine • GAS
Focused on gameplay systems and multiplayer development in Unreal Engine.
I build scalable, networked gameplay features with strong player feel, performance, and rapid iteration.
Currently working on a multiplayer FPS at Worlds. Previously shipped Grapple Hoops on Steam, an Epic MegaGrant-supported title featuring multiplayer systems and custom movement mechanics.
Multiplayer Movement FPS with a unique anime aesthetic. Fast and vertical matches with versatile mobility options. Deep progression: Collect characters and loot in battle and build the ultimate Mother Base. Forge bonds with your team and dominate in PvP or PvE.

Dunk on your opponents in a fast-paced first person action game with basketball, grappling hooks, parkour and explosions!

FASTER is a high-speed running game where only one winner survives. Race against other runners on a futuristic track set in a surreal city. Knock your opponents off the track and do whatever it takes to stay ahead. It’s parkour meets hardcore, runner vs. runner. Are you FASTER? It's time to prove it












