Andreas Georgiou
Technical Designer
Multiplayer Gameplay Systems • Unreal Engine • GAS
Senior Technical Designer with 3+ years of professional game development experience and 10+ years working with Unreal Engine, specializing in multiplayer gameplay systems, technical design, and gameplay programming.
I build scalable, networked gameplay systems using UE5, Blueprints, C++, and GAS, with a focus on performance, replication, and player feel.
Previously at Worlds, I developed core gameplay systems for a multiplayer FPS. I also independently developed and shipped Grapple Hoops on Steam, an Epic MegaGrant supported title featuring custom movement mechanics and multiplayer gameplay.
Multiplayer Movement FPS with a unique anime aesthetic. Fast and vertical matches with versatile mobility options. Deep progression: Collect characters and loot in battle and build the ultimate Mother Base. Forge bonds with your team and dominate in PvP or PvE.

Dunk on your opponents in a fast-paced first person action game with basketball, grappling hooks, parkour and explosions!

FASTER is a high-speed running game where only one winner survives. Race against other runners on a futuristic track set in a surreal city. Knock your opponents off the track and do whatever it takes to stay ahead. It’s parkour meets hardcore, runner vs. runner. Are you FASTER? It's time to prove it












