PORTFOLIO

Grapple Hoops
Developer | Dec 2020 - Dec 2022

• Designed and implemented core gameplay systems including grappling, wall running, sliding, and physics-based combat.

• Built multiplayer game modes, global leaderboards, and player customization systems.

• Led full development cycle from prototype to Steam release.

• Independently developed and shipped a commercial Unreal Engine title on Steam.

• Awarded Epic MegaGrant and featured in international press coverage.

”Acrobatic ninjas try shooting a hoop from all the way across town.”

-PC GAMER

“Acrobatic explosive dunks.”

-ROCK PAPER SHOTGUN

GAME REVIEWS

“Grapple Hoops is like the unholy union of Bionic Commando and NBA Jam, and I'm here for it.”

-DESTRUCTOID

WORK EXPERIENCE

FASTER | Consortium9
Technical Designer | Jan 2023 - Dec 2023

• Designed and implemented gameplay systems, including core character movement.

• Contributed to multiplayer feature development aligned with production milestones.

• Improved iteration speed by streamlining QA workflows and reducing bug turnaround time.

• Implemented technical animation systems to improve responsiveness and player interaction.

• Delivered gameplay features within a small, cross-disciplinary team.

Waifu Tactical Force | Worlds
Technical Designer | Dec 2023 - Mar 2025

• Implemented multiplayer gameplay systems using Unreal Engine 5, Blueprints, C++, and GAS.

• Improved performance and replication stability of Blueprint-heavy systems.

• Implemented gameplay mechanics and systems including core combat and player abilities within a networked environment.

• Integrated gameplay features into production builds within a remote, cross-disciplinary team.

• Delivered gameplay features under production deadlines.

Senior Technical Designer | Mar 2025 - Present

• Led development of core gameplay systems for a multiplayer FPS using Unreal Engine and GAS.

• Designed and implemented progression, ranking, and reward systems integrated into core gameplay loops.

• Delivered networked gameplay features across production milestones in collaboration with engineering and design.

• Deployed gameplay systems into live production builds with cross-functional teams.

• Iterated on gameplay systems through playtesting and feedback to improve retention and session quality.

”A genuinely good shooter with Valorant and Titanfall inspiration”

-DEXERTO

GAME REVIEWS

GAME JAMS

Protect The Souvla
Developer | April 2025

Protect The Souvla is a lighthearted game I co-created with Andreas Frantzias for the DIT Coding Club Easter Game Jam 2025, developed in just one week using Unreal Engine 5. This quirky Easter-themed shooter earned first place in the competition, challenging players to defend the beloved souvla at all costs. Armed with a chocolate egg-powered shotgun, you’ll fend off waves of mischievous bunnies determined to ruin your Easter feast.

DIT SURVIVAL
Developer | May 2025

DIT Survival is a fast-paced mini-game I co-created with Andreas Frantzias for the DIT Coding Club End of Year Rush Game Jam. Developed in just two hours using Unreal Engine 5, the game went on to win first place in the competition. Players take on the challenge of surviving while chasing their DIT degree, using simple but engaging mechanics