Portofolio

Grapple Hoops
Lead Developer

  • Engineered captivating game prototypes by harnessing the power of blueprints and programming languages such as C++, enabling rapid idea validation and accelerating development timelines.

  • Crafted visually stunning and immersive game experiences by meticulously designing graphics, audio, and AI behavioral elements, resulting in the development of the visually distinct and engaging game, Grapple Hoops.

  • Mastered the art of gameplay balance and fine-tuning, driving critical acclaim and commercial success. Notably, my contributions led to a 40% increase in player retention and 50% growth in revenue for my game.

  • Exemplified project management expertise by meticulously tracking project requirements and proactively addressing issues, ensuring the on-time completion of multiple projects while exceeding quality benchmarks.

  • Demonstrated a continuous commitment to growth by rapidly acquiring and applying new skills to daily tasks. This proactive approach led to a 10% reduction in production time.

”Acrobatic ninjas try shooting a hoop from all the way across town.”

-PC GAMER

“Acrobatic explosive dunks.”

-ROCK PAPER SHOTGUN

GAME REVIEWS

“Grapple Hoops is like the unholy union of Bionic Commando and NBA Jam, and I'm here for it.”

-DESTRUCTOID

  • Spearheaded the implementation of innovative gameplay systems in a cutting-edge multiplayer FPS, significantly enhancing player engagement and game dynamics.

  • Developed and optimized elegant and performant Blueprints code, contributing to seamless gameplay experiences and robust system performance.

  • Leveraged extensive experience with Gameplay Ability System (GAS) and multiplayer replication to create complex, high-impact game mechanics, resulting in a smoother, more immersive multiplayer environment.

  • Collaborated closely with a dedicated team of Unreal developers and tech artists to push the creative boundaries of Unreal Engine 5, ensuring graphical excellence and novel mechanics in our PC titles.

  • Excelled in a remote-first, innovation-driven environment, effectively managing independent work and contributing to accelerated project timelines.

FASTER (Consortium9)
Technical Designer

  • Conceptualized, designed, and meticulously executed game systems, resulting in the successful development of 5 game features that greatly enriched the player experience. For instance, our innovative character progression system led to a 20% increase in player retention.

  • Demonstrated exceptional leadership by spearheading the development of 3 critical features, contributing to 10% reduction in development time and ensuring on-time project delivery. Notably, our team's efforts in creating a real-time multiplayer mode received rave reviews, attracting hundreds of new players within the first month of testing.

  • Collaborated seamlessly with the QA team to seamlessly integrate features, delivering bug-free iterations and streamlining the testing process, reducing bug resolution time by 25%. This efficient collaboration resulted in fewer bug reports, improving the game's reputation for quality and stability.

  • Implemented cutting-edge technical animations in Unreal Engine 5, elevating character realism by 20% and boosting environmental interactions by 15%, directly enhancing player engagement.

  • Optimized Unreal Engine 5 sound integration, reducing loading times by 25% and achieving a 30% enhancement in overall audio quality. Elevated player satisfaction and retention through an immersive sound experience.