Portofolio

Grapple Hoops
Developer | Dec 2020 - Dec 2022
Designed and developed core mechanics including grappling, wall running, sliding, and physics-based combat.
Implemented multiplayer game modes, global leaderboards, and player customization systems
Managed the full development cycle from prototyping to Steam release, coordinating art, audio, and marketing.
Independently developed and shipped a commercial Unreal Engine title on Steam.
Project received international press coverage and was awarded an Epic MegaGrant by Epic Games









”Acrobatic ninjas try shooting a hoop from all the way across town.”
“Acrobatic explosive dunks.”
GAME REVIEWS
“Grapple Hoops is like the unholy union of Bionic Commando and NBA Jam, and I'm here for it.”

FASTER | Consortium9
Technical Designer | Jan 2023 - Dec 2023
Designed and implemented gameplay systems, including a character movement system used in core gameplay
Contributed to the development of real-time multiplayer features supporting project milestones.
Collaborated with QA to streamline testing workflows and reduce bug turnaround time.
Implemented technical animation features to improve character interaction and responsiveness.
Contributed to gameplay feature development within a small, cross-disciplinary production team








Waifu Tactical Force | Worlds
Lead Game Designer | Dec 2023 - Present
Led the design and implementation of core gameplay systems for a multiplayer FPS, focusing on player experience, balance, and scalability.
Owned progression, ranking, and reward systems used across competitive game modes.
Guided and reviewed gameplay features developed by designers and engineers, ensuring alignment with design goals and technical constraints.
Collaborated closely with engineering, art, and production teams to integrate gameplay systems into live development milestones.
Iterated on gameplay features based on internal playtests and feedback to improve retention and session quality.









GAME JAMS

Protect The Souvla
Developer | April 2025
Protect The Souvla is a lighthearted game I co-created with Andreas Frantzias for the DIT Coding Club Easter Game Jam 2025, developed in just one week using Unreal Engine 5. This quirky Easter-themed shooter earned first place in the competition, challenging players to defend the beloved souvla at all costs. Armed with a chocolate egg-powered shotgun, you’ll fend off waves of mischievous bunnies determined to ruin your Easter feast.











DIT SURVIVAL
Developer | May 2025
DIT Survival is a fast-paced mini-game I co-created with Andreas Frantzias for the DIT Coding Club End of Year Rush Game Jam. Developed in just two hours using Unreal Engine 5, the game went on to win first place in the competition. Players take on the challenge of surviving while chasing their DIT degree, using simple but engaging mechanics














