Portofolio

Grapple Hoops
Developer | Dec 2020 - Dec 2022

  • Designed and developed core gameplay mechanics including grappling, wall running, sliding, explosive basketball combat, and fast-paced parkour systems, delivering the game’s signature high-mobility experience.

  • Implemented multiplayer game modes, global leaderboards, and player customization, expanding replayability and fostering long-term community engagement.

  • Integrated a powerful soundtrack, fluid animation systems, and dynamic physics-based interactions resulting in a polished and immersive gameplay experience praised by players and press.

  • Managed the full end-to-end development cycle, from prototyping and feature iteration to publishing on Steam, while coordinating art, sound, and marketing to ensure a successful launch.

  • Achieved international recognition with press coverage from PC Gamer, Rock Paper Shotgun, and Destructoid, as well as selection for an Epic MegaGrant, validating both the technical innovation and creative vision of the project.

”Acrobatic ninjas try shooting a hoop from all the way across town.”

-PC GAMER

“Acrobatic explosive dunks.”

-ROCK PAPER SHOTGUN

GAME REVIEWS

“Grapple Hoops is like the unholy union of Bionic Commando and NBA Jam, and I'm here for it.”

-DESTRUCTOID

FASTER | Consortium9
Technical Designer | Jan 2023 - Dec 2023

  • Conceptualized, designed, and meticulously executed game systems, resulting in the successful development of game features that greatly enriched the player experience. For instance, our innovative character movement system led to an increase in player retention.

  • Demonstrated exceptional leadership by spearheading the development of critical features, contributing to a reduction in development time and ensuring on-time project delivery. Notably, our team's efforts in creating a real-time multiplayer mode received rave reviews, attracting new players within the first month of testing.

  • Collaborated seamlessly with the QA team to integrate features, delivering bug-free iterations and streamlining the testing process, reducing bug resolution time. This efficient collaboration resulted in fewer bug reports, improving the game's quality and stability.

  • Implemented cutting-edge technical animation methods in Unreal Engine 5, elevating character realism and boosting environmental interactions, directly enhancing player engagement.

  • Optimized sound integration, reducing loading times and achieving an enhancement in overall audio quality. Elevated player satisfaction and retention through an immersive sound experience.

Waifu Tactical Force | Worlds
Lead Game Designer | Dec 2023 - Present

  • Led the design and execution of groundbreaking gameplay systems in a cutting-edge multiplayer FPS, driving innovation and enhancing player engagement.

  • Directed a team of designers and developers to refine core mechanics, ensuring balanced and immersive gameplay experiences.

  • Spearheaded the creation of advanced player progression and competitive ranking systems, improving retention and fostering long-term engagement.

  • Optimized game economy and reward structures to enhance player motivation, contributing to a measurable increase in active player sessions.

  • Collaborated closely with cross-functional teams to define the game’s creative vision, ensuring seamless integration of mechanics, narrative, and visual design.

”A genuinely good shooter with Valorant and Titanfall inspiration”

-DEXERTO

GAME REVIEWS

GAME JAMS

Protect The Souvla
Developer | April 2025

Protect The Souvla is a lighthearted game I co-created with Andreas Frantzias for the DIT Coding Club Easter Game Jam 2025, developed in just one week using Unreal Engine 5. This quirky Easter-themed shooter earned first place in the competition, challenging players to defend the beloved souvla at all costs. Armed with a chocolate egg-powered shotgun, you’ll fend off waves of mischievous bunnies determined to ruin your Easter feast.

DIT SURVIVAL
Developer | May 2025

DIT Survival is a fast-paced mini-game I co-created with Andreas Frantzias for the DIT Coding Club End of Year Rush Game Jam. Developed in just two hours using Unreal Engine 5, the game went on to win first place in the competition. Players take on the challenge of surviving while chasing their DIT degree, using simple but engaging mechanics